Classroom games for digital literacy.

Browser games where students work in teams to spot misinformation and manipulation, then talk about what they found. No student accounts and no setup, for grades 7–12.

A Real or Spin? card asking students whether a caption about a wildfire is real or manipulated
Available now · Misinformation · Grades 7–12

Real or Spin?

Students examine headlines, posts, claims, and context clues before deciding what deserves trust, what needs checking, and what has been framed to mislead.

A Chase Culture card about a creator opening mystery boxes, with tactics for students to choose from
Coming soon to TPT · Digital money · Grades 7–12

Chase Culture

Students look at mystery boxes, rare card pulls and limited drops, and name the tactics that make them feel irresistible, from variable rewards to engineered scarcity.

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Each full game comes with its lesson on TPT. The free preview is open to everyone.

Download the TPT activity

The teacher PDF includes the classroom materials, game link, and access code for the full version.

Unlock the browser game

Open the game on this site, enter the code, and launch the activity without student accounts or setup.

Play and discuss

Use it whole-class, in small teams, or as a quick review before a deeper discussion activity.

Send me a quick message

I read each one.