Real or Spin?
Students examine headlines, posts, claims, and context clues before deciding what deserves trust, what needs checking, and what has been framed to mislead.
Browser games where students work in teams to spot misinformation and manipulation, then talk about what they found. No student accounts and no setup, for grades 7–12.
The games
Students examine headlines, posts, claims, and context clues before deciding what deserves trust, what needs checking, and what has been framed to mislead.
Students look at mystery boxes, rare card pulls and limited drops, and name the tactics that make them feel irresistible, from variable rewards to engineered scarcity.
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How access works
Each full game comes with its lesson on TPT. The free preview is open to everyone.
The teacher PDF includes the classroom materials, game link, and access code for the full version.
Open the game on this site, enter the code, and launch the activity without student accounts or setup.
Use it whole-class, in small teams, or as a quick review before a deeper discussion activity.
I read each one.